• General
    • Research
      • Social Robotics
        • The ANIMATAS project (2018-2021)
        • The AMIGOS project (2016-2019)
        • The INSIDE Project (2015-2019)
        • The Co-Writer Project (2012-2018)
        • The Emote project (2012-2016)
        • The LIREC Project (2008-2012)
        • The MindRaces Project (2004-2007)
      • Projects in Social Simulation
        • E-Coop Project (2016-2018)
        • The Semira Project (2011-2012)
      • Affective Computing
        • The Emote project (2012-2016)
        • The Humaine Network of Excellence (2004-2007)
        • The Victec Project (2002-2005) 
        • The Safira project (2000-2002) 
      • Serious Games
        • The LAW-TRAIN project (2015-2018)
        • The Siren Project (2010-2013)
        • The Gala Project (2010-2014)
        • The ECUTE Project (2010-2013)
        • The E-Circus Project (2006-2009)
      • Older projects
    • Pro-social Computing
    • News
  • Outreach
    • Service to the community
    • Invited Talks
  • Publications
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  • Artificial Social Intelligence
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    • Contact
    Ana Paiva

    Ana Paiva

    • General
      • Research
        • Social Robotics
          • The ANIMATAS project (2018-2021)
          • The AMIGOS project (2016-2019)
          • The INSIDE Project (2015-2019)
          • The Co-Writer Project (2012-2018)
          • The Emote project (2012-2016)
          • The LIREC Project (2008-2012)
          • The MindRaces Project (2004-2007)
        • Projects in Social Simulation
          • E-Coop Project (2016-2018)
          • The Semira Project (2011-2012)
        • Affective Computing
          • The Emote project (2012-2016)
          • The Humaine Network of Excellence (2004-2007)
          • The Victec Project (2002-2005) 
          • The Safira project (2000-2002) 
        • Serious Games
          • The LAW-TRAIN project (2015-2018)
          • The Siren Project (2010-2013)
          • The Gala Project (2010-2014)
          • The ECUTE Project (2010-2013)
          • The E-Circus Project (2006-2009)
        • Older projects
      • Pro-social Computing
      • News
    • Outreach
      • Service to the community
      • Invited Talks
    • Publications
    • Students
    • Artificial Social Intelligence
      • Teaching
      • Blog
      • Contact

      Social Robotics

      naoA social robot is a physically embodied entity immersed in a complex, dynamic, and social environment, being capable to perceive and understand others, including humans,  and sufficiently empowered to behave in a manner conducive to its own goals and those of its community by engaging in social interactions with them. (an adaptation of  B. Duffy’s definition)

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