Serious Games

 

 

 

 

 

The LAW-TRAIN project (2015-2018)

LAW-TRAIN is a European Commission funded project aimed at fighting international drug-trafficking by developing a virtual interrogation training system. The training system is developed in a collaborative action by universities, national governments and professional enterprises. We are developing tools for the LAW-TRAIN game to support collaborative work between teams.

The Siren Project (2010-2013)

Siren (Social Games for Conflict Resolution Based on Natural Interaction) was an European funded (FP7-258453) research project exploring a new type of educational game, the conflict resolution game, which takes advantage of recent advances in serious games, social networks, computational intelligence and emotional modelling to create uniquely motivating and educating games that can help sha
pe how children think about and handle conflict. The project has six partners, including the University of California, Santa Cruz (UCSC), an European Game Company, Serious Games, Bath University in the UK and ITU in Denmark. The general coordination of the project is done by  
Kostas Karpouzis from the National Technical University of Athens, in Greece. 

The Gala Project (2010-2014)

Gala network of excellence (Game and Learning Alliance), was an European funded (FP7-258169) network of excellence in the area of serious games, which aims to shape the scientific community and build a European Virtual Research Centre (VRC) aimed at gathering, integrating, harmonizing and coordinating research on Serious Games (SGs). The starting date of the project was October 2010 and the end date is September 2014. The GAIPS group coordinates the Technical Committee on Artificial Intelligence Techniques on Serious Games and the application area of “Games for Social and Emotional Learning and Ethics”. (more…)

The ECUTE Project (2010-2013)

Ecute   (Education in Cultural Understanding Technology-Enhanced) was an European funded (FP7- 257666) research project exploring innovative technologically-enhanced learning approaches in cultural understanding that will help to deal with intercultural
problems. This project will develop and apply virtual world simulations with intelligent interactive graphical characters embodying models of culturally-specific behaviour and interaction in scenarios developed via a user-centered design process. The consortium was composed by eight partners, including two Japanese Universities, and the coordinator is Prof. Ruth Aylett, from the Heriot-Watt University in Edinburgh.

The E-Circus Project (2006-2009)

E-Circus  (Concepts and methods for exploring the future of learning with digital technologies – FP6-027656) aimed at developing a new approach in the use of ICT to support social and emotional learning within Personal and Social Education (PSE). To attain this, eCIRCUS investigated educational role-play using autonomous synthetic characters and involving the learners through affective engagement, including the use of standard and highly innovative interaction mechanisms. The project had nine partners, including one SME. The starting date of the project was March 2006 and the end date was February 2009.